Showing posts with label magtheridon. Show all posts
Showing posts with label magtheridon. Show all posts

May 13, 2008

Random Updates

A few quick random updates.

Bought some epic gems with Badges. 2xRuned Crimson Spinel, 1xGreat Lionseye. Since I was 2 over the spell hit cap, I replaced a Great Dawnstone with the Lionseye and I was 4 over the cap. With that, I was able to replace a Veiled Noble Topaz with a Spinel. Also upgraded a Runed Living Ruby with a Spinel. So I'm perfectly on the spell hit cap and gained 10 spell damage.

Heading through Kara last week, I picked up the T4 glove token and purchased Gladiator's Silk Handguards. Threw a +20 damage on it and last night Mercreus and I went 5-6 in arenas. We're just barely staying above 1,500 rating at 1,520 right now.

Last week, the Gold 25 Man Team quickly took down Gruul and headed to Mag. We were short one of our regular clickers so we assigned another warlock to the cube. First time through, he tried clicking the wrong cube so no one was on his. Next time through he got disconnected. Third time through I clicked and we took Mag down. We then went and only had time to clear trash up to Lurker. As the only mage, I had fun sheeping and watching who broke my sheeps.

Tonight we once again go to Gruul, Mag and Lurker.

No new pets or recipes. Enchant Boots: Vitality was on auction for 2000g and didn't sell. Seller lowered it to 1600g. Still too pricey for me.

I logged out last night in my PvP gear which is odd for me, but I can see that I have almost 10k health and 201 resilience. With the new gloves I got, they break the Spellfire bonus, so I went out and purchased Evoker's Silk Raiment and Evoker's Silk Amice. I haven't run the numbers, but I will lose damage in the trade, but gain 68 resilience (or more depending on how I socket them). Once I run the numbers, I will post again.

Apr 30, 2008

Gold Team 25 Man

We made a little progress last night as we continue our attempts in Serpentshrine Cavern. After quickly downing Maulgar, Gruul and Mag, we set off to kill the Lurker Below. We only had one shot at him the week prior, so we didn't expect to get him this week, but we got close.

After the first two attempts at him, everyone seemed to have gotten the hang of it and we were doing quite well on our third, and final attempt. We cleared two waves of spawns and were DPS'ing the Lurker quite well when all of a sudden a spout got the tank. He was submerged properly as the spout went by and came out of the water, only to get hit by the spout as it came by him the second time.

I am confident we'll get that damn fish next week though. Especially with the rate we clear through Gruul & Mag and the SSC trash.

On an unrelated note, this weekend I purchased Enchant Chest: Major Resilience. I took screenshots of my progression in each of my tradeskills, but keep forgetting to cut them down to size to post here. A nice progression I've made is I am now at 100% of all first aid skills. I purchased Manual: Strong Anti-Venom to round out that profession. Cooking is probably next, though I'm unsure when I'll be able to make it into Blackwing Lair to get Recipe: Dirge's Kickin' Chimaerok Chops.

Apr 18, 2008

Lack of Updates

I know I've been slacking, there just hasn't been too much to write about. The Gold 25 Man Team went into Gruul's & Magtheridon's Lair and absolutely destroyed the place. With so much time to spare, we ventured into SSC, cleared all of the trash without any real effort (though nothing! dropped - no Marks of Illidari, Nether Vortices, patterns, nothing), and we got to the Lurker Below. We had just one shot at him, most everyone was new to the fight (I have seen it a few times, never seen it successfully done), and we got him down to about 70%. Next week he dies.

I had a chance to make it back into Karazhan after a few weeks off and picked up some badges. I'm approaching 50 badges now from Karazhan, Shattered Sun Supplies, and random bosses (Gruul, Setthekk Halls, etc.). So now I'm contemplating making more changes to my gear.

The one item I'm considering is the Boots of Incantations to replace my Boots of Blasting. It's a loss of 25 crit for a gain of 12 stamina, 1 intellect, 23 spirit, 4 spell hit, and 16 damage. I just need to get to 75 badges and I'll make the switch.

I'm also considering losing my Spellfire set, but I probably won't as I'd only upgrade two pieces and the stat changes don't really make too much sense at this time.

One other change I'm looking to make quite soon is to switch out Enchant Gloves: Spell Strike for Enchant Gloves: Major Spellpower. I'm pretty certain that with one more Great Lionseye, I'll be able to make the change. It's a huge upgrade as usually hit and damage are traded at a 1:1 ratio, so 20 damage for 15 hit is something I'll be looking into next week.

Should be interesting to be out of town this weekend. It's been a while since I haven't played at least a little on any given day. In fact Sunday will be the first day since the patch I won't be able to complete the daily fishing quest. That stupid quest is the bane of my existence. No good reward yet. No pets, no nothing. At least with the daily cooking quest I was able to get a recipe a week, whereas it's been almost a month now without anything good - no new line, no hat, no pets.

Apr 9, 2008

Gold Team One Shots Magtheridon

Last night after a rough Gruul run (one quick wipe on Maulgar after my spell steal was resisted twice by Krosh (110 spell hit should not allow for two resists in a row) and one wipe on Gruul due to a bad shatter), the 25-man Gold Team headed over to Magtheridon's Lair to pick up where we left off last week. We went over the strategy quickly before engaging the monster and we took him down (WWS) in one fell swoop.

The clicking of the cubes was done perfectly, Aracely did a masterful job tanking the behemoth, and DPS was steady through the fight. When I went last week with Familiaris Incursio, we had cube clicking issues and when we got to the cave in, it seemed the raid was not ready for it. This time around, we stopped all DPS at 32%, waited for a blast wave, healed up, powered through his cave-in and continued our one shot. We were rewarded with the Eye of Magtheridon (which mistakingly went to a healer - a problem with anonymous need bids), Magtheridon's Head, a few Tier 4 chest pieces, the Pit Lord's Satchel and a very nice Black Sack of Gems. Inside the sack, we received a Crimson Spinel, Lionseye, and a Pyrestone. Though I wanted the Pyrestone more (I need a couple Veiled Pyrestones), I won the Crimson Spinel and will have a Runed Crimson Spinel waiting in my mail when I get on tonight.

The run was amazingly smooth, we had very few problems (a slight healing mix-up when Magtheridon broke free of his chains and an early pull on Maulgar), and the team as a whole is amazing. Congrats to the Gold Team!




Apr 4, 2008

SSC? Tempest Keep? Bah! Take me to Hyjal!

So, continuing on last week's Hyjal run, we went back, determined to take down Rage Winterchill. After one wipe on the trash due to our pally tank going down early, we regrouped and quickly one shot Rage. It took less than an hour, I got 2,000 rep, and a couple badges. Earlier this week, we tried to down Magtheridon on Tuesday with Gold 25, but only had one shot, so off to Mag with Familiaris Incursio it is!

Mar 12, 2008

A Tale of Two Teams

Last night, the Gold Team once again ventured back into Gruul the Dragonkiller's lair and quickly disposed of him. We wiped once on Gruul due to a horrible shatter but quickly took him down the second time through.

For the second time in two weeks, he once again dropped two pairs of Leggings of the Fallen Hero. Again, this time I did not roll for them as we are now using a DKP system called EP/GP. It rewards both effort points (showing up on time, etc.) and gear points (gear that drops). And even though I'd like to have the pants to complete a Tier 4 set, I am not going to roll on them since I would not use them (Spellstrike is significantly better).

But last night, once again, the difference between the two teams I have run 25-man content with was plainly clear. The Gold Team had clear leadership, we had all the classes in their respective channels, and everything seemed to go smoothly. We had a couple new people so the initial Maulgar pull took a couple of chances but we quickly took him out.

This image (Gruul: Week 1) compares two teams on Gruul. The blue on the left is the Ungawa group I previously ran with. The brown on the left is the Gold Team I currently run with. When you look at total DPS, it's clear why Gruul will not die for my old team - DPS. Plain and simple. If we can average 8,104 DPS over a 25 man raid and they get to 6,500 or so, that is a provlem. Another thing you notice is 16 people survived all 100% of the fight and 7 of the remaining 9 lasted 90% of the fight. On the other side, you've got people dorpping off at 50 and 75%. Sure, we had an early death, but we pushed through and destroyed the Gronn. You also see at the top of our list, 2 mages, and 2 hunters. In the Ungawa group, there's 2 hunters at the top and the mages come in at #7 (lasted whole fight) and #10, 11 & 13 (died early - only one was going 600+ DPS).

In this second week's numbers, you can see that our DPS actually increased from 8,100 DPS to over 9,200! Comador completely destroyed Gruul with over 1,000 sustained DPS and I lost a bit of DPS due to more movement (I was only able to DPS 91% of the time compared to 97% the week before). We had 13 people doing over 500 DPS, and 5 people doing 700+ DPS. Ungawa has 9 people doing 500+ DPS (2 died really early) and just 2 people doing 700+ DPS (none doing over 800+).

Now, the point of the post isn't to point out one team being better than the other, but rather to show what dedicated players can accomplish. All too often with the Ungawa raids, I saw people show up without consumables. Not have enchants on their main set of gear. Having green gems in gear instead of blue gems. And just a laissez faire attitude towards raiding. On our side, we are all committed. We are all working to progress both individually and as a group. I really do hope the Ungawa team can continue to make gains, but I was just discouraged with the attitude of the group and they were attempting SSC without being able to down Gruul. We are able to one-shot Gruul on a consistent basis and we're planning on goin to Magtheridon soon. We have yet to step inside SSC. There's a reason you used to have to down Gruul and Magtheridon before going to SSC. There's a purpose behind the madness of Blizzard. Hopefully Ungawa will progress and figure out that attempting SSC without being able to down Gruul or Mag is a fruitless endeavor.
Here is a locally hosted version of the WowWebStats from last night: here. Here it is on the WWS server: here.

Feb 15, 2008

Two Free Chests

I had been waiting to post about last Wednesday night since I took some great photos, but I keep forgetting to send them to my journaling location. Anyways, after a 2 week hiatus from Zul'Aman, I was able to rejoin the Gold Team as we went for timed chests and hoped to take down Jan'Alai. We started on time and completely tore through Nalorakk and Akil'zon both with time to spare. We got some cool loot from the timed chests and I walked away with Shadowcaster's Drape. I don't have many haste items, but this is the start of my haste set.

After Nalorakk and Akil'zon, we hurried to Halazzi, but ran out of time. It is rumored that in Karazhan gear, you should be able to get 2 timed chests and it takes Serpentshrine Cavern and Black Temple gear to get 3 timed chests. We will keep pushing it though to see if we can pull it off. I certainly would love to see the Mana Attuned Band from the third chest.

Even though we ran out of time, we quickly one shot Halazzi which gave us a lot of time to learn the Jan'Alai fight. We got in 6 tries (reset him quite a bunch, so it didn't take too long), but ran out of time in the end. However, on our last try, we completely cleared out one side of eggs and about 1/4 of the other side before we lost our tank and had to run out. I am confident that if we can keep our tank up, we can balance the DPS on Jan'Alai and take out the eggs in a timely manner. Next week he should go down. After that, we can begin working on Hex Lord Malacrass who drops the amazingly magnificent Hood of Hexing and sometime after that, take down Zul'Jin and clear the place out.

The thing is, last Wednesday, I genuinely had fun running with our Gold Team. We enjoy ourselves on vent, we have time to joke around - even during timed boss fights - and there's never any loot drama. The only real drama we have is people refusing to take items...Contrast that to last Sunday when I ventured into SSC with 24 other people. We wiped countless times on one boss, took an inordinate amount of time discussing strategies and other minutiae, and it just was too long. And as I go back and re-read my post on that subject, I just wonder how much more I can take in there. I know it takes time and sacrifice to progress, but I personally feel, that until we can take down Gruul and Magtheridon (there's a reason they were pre-requisites for Serpentshrine Cavern attunement), we have no business inside that place. And I'm not willing to waste 5 hours of my Sunday wiping over and over. I will probably give it a few more weeks, but will notify the leaders that they should look for a replacement mage and replace me when possible.

For my future reference, WowWebStats from 2/13 Zul'Aman: http://wowtid.com/wws/wws-20080213-1854

Feb 11, 2008

First Foray into SSC

//CAUTION: WALL OF TEXT

Yesterday was our first official visit to SSC with a set group of people that we plan on raiding with each Sunday. We spent a few hours learning the Hydross fight and while we were unable to get him down, we did learn a bit about the fight. It was the first time seeing SSC for most people in the raid and while we were able to handle the trash without problems, the first boss gave us lots of issues.

Basically, Hydross debuffs everyone in the raid so they take more damage depending on which stage he is in. Every 15 seconds the buff goes from 10% more damage to 25, 50, 100 and 250. So you have about a minute before you need to transition him to his other form. Each time you transition him though, he spawns four elementals. So the key is you need enough DPS to kill the spawns before you need to transition again and spawn four more. Our problem was we were unable to kill the spawns in a timely manner each time. Another problem we had is that when transitioning from one tank to the other, he drops all aggro. So if a DOT goes off or an arrow hits him at the wrong time, you can pull him back causing another transition and with 8 elementals, there is a wipe.

When you first engage Hydross, you have a chance to do maximum DPS as there are no elementals to worry about. During this first phase, the raid should be able to get him to about 80%. However, we were unable to do that. I didn't watch it as closely as I probably should have, but I think our best might have been 85-86%. The problem I have is that I can do a lot of burst damage and I get too close to the tank's threat. This is mitigated with invisibility as I shouldn't reach the tank's threat again through the fight, but that causes downtime as well. Either way, the problem is we couldn't get enough initial DPS on him. DPS will also be an issue later on...

After the first transition, he spawns the elementals and the warlocks are banishing one while the druid tank picks up two and another is tanked by an off-warrior tank. The DPS needs to be coordinated and work on the same elementals one after another. I've also heard that these can be AOE'd down, but I think that might just take a little too much coordination for our group at this time. As elementals went down, I switched to get an occasional fireball off at Hydross as a poorly timed fireball that hits after the elemental is dead would be completely pointless. There was also some time in there where I could get some scorches stacked while an elemental was banished, but usually, after we got the four spawns down, I was unable to do any real DPS as another transition was happening.

So where'd we go wrong? I'm still not sure what exactly was going wrong as we were all brand new to the instance and learning how the fight worked and what our responsibilities were. At first glance, I'd say we didn't have enough DPS. Towards the end of the night, I started logging the fights and I analyzed them with WowWebStats. Here's our third to last attempt. Sustained DPS numbers are off as there's downtime at the start where the tank builds aggro, but you can just see that there's a top tier of DPS and then a huge drop off. I'm 82% present since I did nothing at the start while the tank built aggro. I could have been helping with the initial elementals, but they only have 8k DPS, so if I had used my mana to kill them, I don't think it would have been efficient so I got ready to let loose on Hydross when we were ready.

Going on from there, we had our second to last attempt. Again, you see a top tier and then some dropoff in DPS. I'm again only present for 92% of the time as I'm waiting for the tank to grab aggro rather than working on the small elementals. For the last attempt, I started in on the elementals to try and help out a little this time, but an errant hunter arrow during the transition wiped us. Either way, there wasn't enough DPS being done and not enough coordination during the spawns to really get everything working correctly.

While the saying "practice makes perfect" is true, I feel that there's a point at which you're just banging your head against a wall and nothing is being accomplished. After 4 hours of trying to down him, I'm not sure how much more "practice" people can take. After seeing it 4-5 times, I think that's about as much as you should attempt in one night. Maybe more if you have soulstones and can quickly attempt it again. But after a certain time, you need to call it a night, have people do some homework, and have people work towards the next week.

When it comes to DPS and healing, these are what make or break a raid. DPS and healing not only comes from skill, but also from gear. According to Bosskillers.com, this is what you should expect gear-wise.

Gear must be extremely high quality. Every member should be able to look through their equipment and be able to say to themselves "I only need a few more upgrades from Karazhan or Gruul's lair."

Melee DPS: Karazhan quality weapons, lvl70 blue armor or better
Healers: Mix of Karazhan quality blue/purple armor or better

The problem here is I don't think we're adequately geared for this instance. If we don't have the DPS to down Gruul, let alone Magtheridon (not even attempted yet), how are we supposed to progress? I've spent thousands of gold on patterns, gems and enchants to ensure that I have the best gear possible and to ensure that I can output the most DPS. I've spent hours reading forums, learning about he mechanics of a mage and even though my talents are cookie-cutter, they do more damage than anyone else.

The problem is, I can't say that everyone else has done the same. I raid in full epic gear except for the Scryer's Bloodgem which I only use on bosses for the +hit. There were people in our raid last night that were in greens and blues. If we are going to be seriously attempting 25 man tier 5 instances, we need to make sure everyone is geared. Bosskillers recommends Karazhan quality gear. This means mostly purples, some blues, and there should not be any greens. Also, it means PVE spec and PVE gear. There's always going to be some PVP gear that just outshines any PVE alternative at this level, but for the most part, if you have resilience, you are wasting stats. Looking through the armory profiles, it appears many people are adequately geared, so it may just be a matter of looking at specs and spell/melee rotations. Also, while you may be wearing purples, if you don't have the necessary +hit or expertise to hit on a consistent basis, you are just wasting damage. Also, a quick browsing of profiles shows people with green gems in sockets and *gasp* EMPTY sockets. That is unacceptable for raiding. Go run 4 dailies and you can buy any blue gem you need. I think this was a last-minute fill in that I saw, but still, how can you be running around with green gems and empty sockets?

Another thing that really upset me while we were waiting to attempt the boss is the lack of self-applied buffs. According to BossKillers, these are the MINIMUM, requirements:

Melee DPS use a Flask of Relentless Assault, Fel Strength Elixir, Elixir of Major Agility, Winterfall Firewater, DPS food, and any other damage increasing consumable. Poisons do not work on this fight: bring Adamantite Sharpening Stones.

Ranged DPS use Flask of Firepower, Adept's Elixir, Elixir of Major Fire/Frost/Shadow Power, and any other damage increasing consumable.

Tanks use Flask of Fortification, Defense Potion, Elixir of Mastery, stamina increasing food; anything that will increase HP or mitigation. Note: Stoneshield-type potions are useless because all "melee" damage is elemental (resistance gear check, not armor).

Healers use Flask of Mighty Restoration, Mana Regeneration Potion, Elixir of Healing Power; anything that will increase your healing efficiency or the amount of mana you have.

I brought a Flask of Pure Death, multiple Superior Wizard Oil and two full stacks of +spell damage food and even some +30 stamina food in case I needed an HP boost. On top of that, I was also prepared with more +stamina gear in case an encounter called for stamina over +damage. While clicking from person to person, I rarely saw food buffs and even worse, rarely, if ever saw flasks or potions. The reason I brought the flask of pure death is because it persists through death. Had I known we were spending 4+ hours in there, I would have brought two. Either way, for the first two hours of attempts on Hydross, I had my flask. I always had a +spell damage food buff and I always had Wizard Oil applied to my weapon. I was prepared. Most others weren't.

If this is going to be a serious raid, that requires that you spend time grinding for stuff you need. Take the money you get from a day of dailies and buy two flasks. Those will last you 4 hours and persist through death. Buy the food you need or ask someone if they can make it for you. And I believe everyone has oils, stones, or poisons that can be applied to weapons. They should ALWAYS be applied. I also came with 10 mana pots and 10 healing pots, but didn't use many, but if I had needed them, they were there. I also had a stack of bandages I could use in a pinch as well. I was prepared. Most everyone else wasn't. I realize we're more of a casual raid group, but farming these items doesn't take much time. Put the work in and we'll have more success. Don't put the work in and we'll continue to bang our head against a wall for weeks on end.

I guess in the end it just comes down to how serious about this everyone is. Do we really want to progress or are we just in there to have some fun and kill some time? Why should I put in over 100g to two flasks of death when I could just slack off and not use any pots? Why should I put over 700g into my new pair of boots when I could just use a blue? Why spend so much on different sets of helms and pants including the best enchants and best gems available when I could just put cheap enchants and cheap gems in them? Well, yes, I like doing the most damage. And it's not by pure luck that I do so on most raids I attend. It's because I've put the time and effort into making this one character the best he can be. I know my role and I do it to the best of my ability. Sure there's probably areas where I could improve my DPS, but the raid as a whole needs to be improved in my opinion before we can take Hydross down on a consistent basis.

Last night we managed to get him down to the mid 70% range a couple times I think during our best attempts. We we able to get up to 4 or 5 transitions at most before a tank went down or aggro was pulled back across the transition line. It's still a work in progress, but while I would like to share the same optimism of our raid leader, until we are able to take Gruul down on a consistent basis - after all, you just really need pure DPS there and you just really need DPS on Hydross - I'm not sure if we have a chance. I'll be there next Sunday and I'll come prepared, but until we get everyone Kara and Gruul geared, there's a limit as to what the raid can accomplish.