Showing posts with label ungawa. Show all posts
Showing posts with label ungawa. Show all posts

Mar 12, 2008

A Tale of Two Teams

Last night, the Gold Team once again ventured back into Gruul the Dragonkiller's lair and quickly disposed of him. We wiped once on Gruul due to a horrible shatter but quickly took him down the second time through.

For the second time in two weeks, he once again dropped two pairs of Leggings of the Fallen Hero. Again, this time I did not roll for them as we are now using a DKP system called EP/GP. It rewards both effort points (showing up on time, etc.) and gear points (gear that drops). And even though I'd like to have the pants to complete a Tier 4 set, I am not going to roll on them since I would not use them (Spellstrike is significantly better).

But last night, once again, the difference between the two teams I have run 25-man content with was plainly clear. The Gold Team had clear leadership, we had all the classes in their respective channels, and everything seemed to go smoothly. We had a couple new people so the initial Maulgar pull took a couple of chances but we quickly took him out.

This image (Gruul: Week 1) compares two teams on Gruul. The blue on the left is the Ungawa group I previously ran with. The brown on the left is the Gold Team I currently run with. When you look at total DPS, it's clear why Gruul will not die for my old team - DPS. Plain and simple. If we can average 8,104 DPS over a 25 man raid and they get to 6,500 or so, that is a provlem. Another thing you notice is 16 people survived all 100% of the fight and 7 of the remaining 9 lasted 90% of the fight. On the other side, you've got people dorpping off at 50 and 75%. Sure, we had an early death, but we pushed through and destroyed the Gronn. You also see at the top of our list, 2 mages, and 2 hunters. In the Ungawa group, there's 2 hunters at the top and the mages come in at #7 (lasted whole fight) and #10, 11 & 13 (died early - only one was going 600+ DPS).

In this second week's numbers, you can see that our DPS actually increased from 8,100 DPS to over 9,200! Comador completely destroyed Gruul with over 1,000 sustained DPS and I lost a bit of DPS due to more movement (I was only able to DPS 91% of the time compared to 97% the week before). We had 13 people doing over 500 DPS, and 5 people doing 700+ DPS. Ungawa has 9 people doing 500+ DPS (2 died really early) and just 2 people doing 700+ DPS (none doing over 800+).

Now, the point of the post isn't to point out one team being better than the other, but rather to show what dedicated players can accomplish. All too often with the Ungawa raids, I saw people show up without consumables. Not have enchants on their main set of gear. Having green gems in gear instead of blue gems. And just a laissez faire attitude towards raiding. On our side, we are all committed. We are all working to progress both individually and as a group. I really do hope the Ungawa team can continue to make gains, but I was just discouraged with the attitude of the group and they were attempting SSC without being able to down Gruul. We are able to one-shot Gruul on a consistent basis and we're planning on goin to Magtheridon soon. We have yet to step inside SSC. There's a reason you used to have to down Gruul and Magtheridon before going to SSC. There's a purpose behind the madness of Blizzard. Hopefully Ungawa will progress and figure out that attempting SSC without being able to down Gruul or Mag is a fruitless endeavor.
Here is a locally hosted version of the WowWebStats from last night: here. Here it is on the WWS server: here.

Feb 27, 2008

SSC Week 3

On Sunday, the Ungawa group ventured back into Serpentshrine Cavern and took a few more shots at Hydross the Unstable. We are getting the transitions down and are having more success on the adds that spawn when he transitions. On our second attempt, we did approximately 3 million damage and brought him under 50%, but we got dangerously close to him enraging - though an errant shot by a DPSer on a transition spawned four additional adds and wiped us. On our third try, we managed to do 3.2 million damage and I can tell that progress is being made. We took a vote after that attempt and voted to go on to see Lurker (I really wanted more shots at Hydross at that point since I know progress is happening). After we cleared one platform, we jumped down to Lurker and were assaulted by fish. We then realized you have to clear all the platforms above and the fish will despawn. So we went back the start, cleared all the trash from the start to Hydross, then started clearing the platforms, and after three platforms were cleared, we had to call it due to time.

Though we were unable to drop any bosses, we did see some nice items. The following dropped for us: Serpentshrine Shuriken, Pattern: Boots of Natural Grace (congrats Llyr), and a Nether Vortex.

Looking at the full damage report on the night, I tried to help a couple of the mages out as they were obviously having problems in there. When I looked up their profiles on the Armory, I saw that they had good gear, but just hadn't put that much time into them. There were green gems, items without enchants, and the spell hit rating was quite poor. I advised both of them that all the damage and crit in the world won't help if you can't hit your target in the first place. So hopefully they will heed some of my advice and next time have a better hit rating and put out some more damage.

On a whole, it's quite tough to think that we can progress in Serpentshrine Cavern with the DPS that we have. As I said after our first foray into the Cavern, if we don't have people who genuinely will put the effort forward and buff themselves completely, buy/farm consumables, enchant their gear, socket their gear with rare gems at the very least, and just work to get ready, how are we to progress? I know that we are working with individuals to gear them up and I talked to both the mages in my group about their spell hit rating and also posted about gems and enchants on our forums. But I feel that there are people who really aren't taking this seriously and while we do want to have fun, we should be focused on our damage and/or healing output as well.

Following up our gains in SSC (but still, ultimately nothing died), we continued on to Gruul's on Monday. After a couple quick resets of Maulgar, he went down quite easily and we had three tries on Gruul. Unfortunately, we were once again unable to get him down, coming up about 15% short in two of our three tries (again, the same mage I am trying to help was lowest on DPS - many people discount spell hit rating, but it is the single most important stat for mages on PvE bosses). We're definitely getting closer to getting Gruul down, but again, there were people asking for food, some didn't have their flasks, and the laid back attitude is nice in vent, but when that laid back attitude transfers over to how characters are played, it just causes problems.

With the Gold Team now forming up a 25 man group, I will most likely be departing from Ungawa and I wish them the best of luck. But I really would love to see the 25 mans with my Karazhan/Zul'Aman team. We have fun while raiding and everyone always comes prepared. We have all spent countless hours working on our gear, enchants, sockets, and reading/watching strategies. We function well as a group and I have high hopes.

Feb 11, 2008

First Foray into SSC

//CAUTION: WALL OF TEXT

Yesterday was our first official visit to SSC with a set group of people that we plan on raiding with each Sunday. We spent a few hours learning the Hydross fight and while we were unable to get him down, we did learn a bit about the fight. It was the first time seeing SSC for most people in the raid and while we were able to handle the trash without problems, the first boss gave us lots of issues.

Basically, Hydross debuffs everyone in the raid so they take more damage depending on which stage he is in. Every 15 seconds the buff goes from 10% more damage to 25, 50, 100 and 250. So you have about a minute before you need to transition him to his other form. Each time you transition him though, he spawns four elementals. So the key is you need enough DPS to kill the spawns before you need to transition again and spawn four more. Our problem was we were unable to kill the spawns in a timely manner each time. Another problem we had is that when transitioning from one tank to the other, he drops all aggro. So if a DOT goes off or an arrow hits him at the wrong time, you can pull him back causing another transition and with 8 elementals, there is a wipe.

When you first engage Hydross, you have a chance to do maximum DPS as there are no elementals to worry about. During this first phase, the raid should be able to get him to about 80%. However, we were unable to do that. I didn't watch it as closely as I probably should have, but I think our best might have been 85-86%. The problem I have is that I can do a lot of burst damage and I get too close to the tank's threat. This is mitigated with invisibility as I shouldn't reach the tank's threat again through the fight, but that causes downtime as well. Either way, the problem is we couldn't get enough initial DPS on him. DPS will also be an issue later on...

After the first transition, he spawns the elementals and the warlocks are banishing one while the druid tank picks up two and another is tanked by an off-warrior tank. The DPS needs to be coordinated and work on the same elementals one after another. I've also heard that these can be AOE'd down, but I think that might just take a little too much coordination for our group at this time. As elementals went down, I switched to get an occasional fireball off at Hydross as a poorly timed fireball that hits after the elemental is dead would be completely pointless. There was also some time in there where I could get some scorches stacked while an elemental was banished, but usually, after we got the four spawns down, I was unable to do any real DPS as another transition was happening.

So where'd we go wrong? I'm still not sure what exactly was going wrong as we were all brand new to the instance and learning how the fight worked and what our responsibilities were. At first glance, I'd say we didn't have enough DPS. Towards the end of the night, I started logging the fights and I analyzed them with WowWebStats. Here's our third to last attempt. Sustained DPS numbers are off as there's downtime at the start where the tank builds aggro, but you can just see that there's a top tier of DPS and then a huge drop off. I'm 82% present since I did nothing at the start while the tank built aggro. I could have been helping with the initial elementals, but they only have 8k DPS, so if I had used my mana to kill them, I don't think it would have been efficient so I got ready to let loose on Hydross when we were ready.

Going on from there, we had our second to last attempt. Again, you see a top tier and then some dropoff in DPS. I'm again only present for 92% of the time as I'm waiting for the tank to grab aggro rather than working on the small elementals. For the last attempt, I started in on the elementals to try and help out a little this time, but an errant hunter arrow during the transition wiped us. Either way, there wasn't enough DPS being done and not enough coordination during the spawns to really get everything working correctly.

While the saying "practice makes perfect" is true, I feel that there's a point at which you're just banging your head against a wall and nothing is being accomplished. After 4 hours of trying to down him, I'm not sure how much more "practice" people can take. After seeing it 4-5 times, I think that's about as much as you should attempt in one night. Maybe more if you have soulstones and can quickly attempt it again. But after a certain time, you need to call it a night, have people do some homework, and have people work towards the next week.

When it comes to DPS and healing, these are what make or break a raid. DPS and healing not only comes from skill, but also from gear. According to Bosskillers.com, this is what you should expect gear-wise.

Gear must be extremely high quality. Every member should be able to look through their equipment and be able to say to themselves "I only need a few more upgrades from Karazhan or Gruul's lair."

Melee DPS: Karazhan quality weapons, lvl70 blue armor or better
Healers: Mix of Karazhan quality blue/purple armor or better

The problem here is I don't think we're adequately geared for this instance. If we don't have the DPS to down Gruul, let alone Magtheridon (not even attempted yet), how are we supposed to progress? I've spent thousands of gold on patterns, gems and enchants to ensure that I have the best gear possible and to ensure that I can output the most DPS. I've spent hours reading forums, learning about he mechanics of a mage and even though my talents are cookie-cutter, they do more damage than anyone else.

The problem is, I can't say that everyone else has done the same. I raid in full epic gear except for the Scryer's Bloodgem which I only use on bosses for the +hit. There were people in our raid last night that were in greens and blues. If we are going to be seriously attempting 25 man tier 5 instances, we need to make sure everyone is geared. Bosskillers recommends Karazhan quality gear. This means mostly purples, some blues, and there should not be any greens. Also, it means PVE spec and PVE gear. There's always going to be some PVP gear that just outshines any PVE alternative at this level, but for the most part, if you have resilience, you are wasting stats. Looking through the armory profiles, it appears many people are adequately geared, so it may just be a matter of looking at specs and spell/melee rotations. Also, while you may be wearing purples, if you don't have the necessary +hit or expertise to hit on a consistent basis, you are just wasting damage. Also, a quick browsing of profiles shows people with green gems in sockets and *gasp* EMPTY sockets. That is unacceptable for raiding. Go run 4 dailies and you can buy any blue gem you need. I think this was a last-minute fill in that I saw, but still, how can you be running around with green gems and empty sockets?

Another thing that really upset me while we were waiting to attempt the boss is the lack of self-applied buffs. According to BossKillers, these are the MINIMUM, requirements:

Melee DPS use a Flask of Relentless Assault, Fel Strength Elixir, Elixir of Major Agility, Winterfall Firewater, DPS food, and any other damage increasing consumable. Poisons do not work on this fight: bring Adamantite Sharpening Stones.

Ranged DPS use Flask of Firepower, Adept's Elixir, Elixir of Major Fire/Frost/Shadow Power, and any other damage increasing consumable.

Tanks use Flask of Fortification, Defense Potion, Elixir of Mastery, stamina increasing food; anything that will increase HP or mitigation. Note: Stoneshield-type potions are useless because all "melee" damage is elemental (resistance gear check, not armor).

Healers use Flask of Mighty Restoration, Mana Regeneration Potion, Elixir of Healing Power; anything that will increase your healing efficiency or the amount of mana you have.

I brought a Flask of Pure Death, multiple Superior Wizard Oil and two full stacks of +spell damage food and even some +30 stamina food in case I needed an HP boost. On top of that, I was also prepared with more +stamina gear in case an encounter called for stamina over +damage. While clicking from person to person, I rarely saw food buffs and even worse, rarely, if ever saw flasks or potions. The reason I brought the flask of pure death is because it persists through death. Had I known we were spending 4+ hours in there, I would have brought two. Either way, for the first two hours of attempts on Hydross, I had my flask. I always had a +spell damage food buff and I always had Wizard Oil applied to my weapon. I was prepared. Most others weren't.

If this is going to be a serious raid, that requires that you spend time grinding for stuff you need. Take the money you get from a day of dailies and buy two flasks. Those will last you 4 hours and persist through death. Buy the food you need or ask someone if they can make it for you. And I believe everyone has oils, stones, or poisons that can be applied to weapons. They should ALWAYS be applied. I also came with 10 mana pots and 10 healing pots, but didn't use many, but if I had needed them, they were there. I also had a stack of bandages I could use in a pinch as well. I was prepared. Most everyone else wasn't. I realize we're more of a casual raid group, but farming these items doesn't take much time. Put the work in and we'll have more success. Don't put the work in and we'll continue to bang our head against a wall for weeks on end.

I guess in the end it just comes down to how serious about this everyone is. Do we really want to progress or are we just in there to have some fun and kill some time? Why should I put in over 100g to two flasks of death when I could just slack off and not use any pots? Why should I put over 700g into my new pair of boots when I could just use a blue? Why spend so much on different sets of helms and pants including the best enchants and best gems available when I could just put cheap enchants and cheap gems in them? Well, yes, I like doing the most damage. And it's not by pure luck that I do so on most raids I attend. It's because I've put the time and effort into making this one character the best he can be. I know my role and I do it to the best of my ability. Sure there's probably areas where I could improve my DPS, but the raid as a whole needs to be improved in my opinion before we can take Hydross down on a consistent basis.

Last night we managed to get him down to the mid 70% range a couple times I think during our best attempts. We we able to get up to 4 or 5 transitions at most before a tank went down or aggro was pulled back across the transition line. It's still a work in progress, but while I would like to share the same optimism of our raid leader, until we are able to take Gruul down on a consistent basis - after all, you just really need pure DPS there and you just really need DPS on Hydross - I'm not sure if we have a chance. I'll be there next Sunday and I'll come prepared, but until we get everyone Kara and Gruul geared, there's a limit as to what the raid can accomplish.