Aug 29, 2009

What a Morning!

It started out boring enough...just out doing my dailies, working on my Champion's Seals for more mounts when a couple guildies decided they wanted to go to normal Trial of the Champion to try and obtain a trinket. So we formed up, but decided, rather than Trial first, we'd do the daily heroic and daily normal at the same time in the Oculus. So off we went. And when we formed up, it was decided we'd go for the 20 minute timer for Make it Count. After quickly downing the first boss, I started the stopwatch and I never had a doubt that we'd make it. We tried a new strategy which I had never tried before and it worked wonders. Here's a quick overview:
  • Make sure you know which drakes you want beforehand. We had 2 amber, 2 emerald, and a ruby. It doesn't really matter which you pick, but having 2 amber drakes makes it really easy switching back and forth on the channeled spell and high damage spells. Of course you want the ruby to keep aggro and the emeralds to heal.
  • Once you know what drakes you want, immediately go up to the center platform. Previously, I had always been in groups that want to clear the outer platforms first. But no! Go to the middle. By clearing the middle, it gives you an easy way to go from outer platform to outer platform.
  • Once you have the center platform clear, go back and then fly straight out to a platform with constructs. By flying straight out to it, you can then fly straight back after you have cleared the platform. Kill as few drakes as necessary to get to the edge of the platform, clear it by pulling the mobs to the edge, and then go back to the middle.
  • Repeat for the second platform. Once you're back in the middle, fly around to the second boss and fly straight out to him. Clear most of the drakes above his platform so he doesn't call on them to help during the fight. Quickly kill him and then immediately fly up to the next section.
  • Once you are on the next section, land directly on top of the image. He won't aggro until you hit him, so make sure everyone gets there, hit him, and clear the adds. Rince and repeat all around.
  • Once you're ready for the third boss, again, land right on top of him and when you're ready, hit him and start DPS. When he lays down his first frost bomb, kite him behind the pillar closest to you. Now, if he lays more frost bombs, ignore them. Heal through them. When he teleports, you're already behind the pillar - wait for him to return and kill him.
  • With the boss down, start killing the whelps. You need to get most of them down before engaging the boss as they can do stacking damage. Get ready to engage the boss and then go! You should have about 4-6 minutes left at this point. I think we had 5 minutes left and it took us 2.5 minutes to kill him. So down he went with 2.5 minutes to spare.
  • When you're working your way up to the boss, don't worry about loot. Just have someone need it all and then distribute at the end. Every second counts (kind of - you have some leeway, but not much).



So after we quickly rolled through the Oculus, we headed over to the Trial to try and get Eleazarjr a new trinket. Of course, it didn't drop, but we steamrolled that instance as well and then went outside to try it on heroic. One quick run later, I ended up getting both Needy and I've Had Worse. Needy was a long time coming as since the patch, I've been "needing" everything. Since we can now trade soulbound items for 2 hours, I just need everything and trade it or disenchant it. A couple hundred items later, Needy was mine.

As for "I've Had Worse", here's a couple hints - during phase 1, kill the add right away. He only has like 50 or 60k health - so he goes down quickly. Phase 2 is where you'll most likely lose this achievement. It was pretty easy with two mages and two pallies, but this strategy should work for most - right away, start AOE. That's the only way to take all the ghouls down before he can have one explode. Both pallies immediately had consecrate down and both of us mages popped mirror image, dropped a flamestrike on the Black Knight and then used a Blizzard. Once the tank had to move to get out of a death and decay, I switched to arcane explosion to give greater mobile AOE. So all the ghouls went down and it was ours!

So after that, I quickly finished up the dailies I had started, turned in my daily dungeon quests, and was done for a bit. A very good morning. Plus, I got this nice achievement last night (it's pretty easy):

To get The Faceroller, take Eadric down to about 30k health. Make sure there's no DOTs on him and then stop DPS when you get under 20k. The tank shouldn't even be hitting him. Now wait for him to target someone to throw the hammer at. Dispel/trinket out of/spell reflect/grounding totem when Eadric starts to channel and the player targeted will be able to catch the hammer. Your action bar will change and you just need to hit "1" to throw the hammer back at him. This should finish him off and "The Faceroller" is yours!

Aug 27, 2009

Bullet Point Updates

  • The Gold Team went into the Trial of the Crusade last night and after honing our strategy, finally took down the Faction Champions. They certainly are not a pushover. We had the boomkin, disc priest, healy shaman, warlock, rogue, and ret pally. Our original strategy was to take the shaman down first, but we found that bursting down the priest was easier. After him, we switched to the shaman and when he was down, the team was left without heals and could easily be killed. I think it took us about 7 or 8 attempts. Our first 2 resulted in no kills. We killed the priest on our 3rd try, and from there on, it was just a matter of learning the proper way to fear-bomb, CC, silence, and focus down the individual champions.
  • After the Faction Champions, we had the Val'kyr Twins. We were a little wary of the fight since we had heard they were easy, but they had just been hotfixed.
    The following bug fixes to Val'kyr Twins were just deployed, and they will increase the overall difficulty of the encounter.
    • Surge of Light and Surge of Darkness were not being cast properly on Normal difficulties.
    • Light Vortex was doing less damage than Dark Vortex.
    Along with those two major bug fixes, we also increased the rate with which the Concentrated Light and Concentrated Darkness spawns.
    But we went on and downed them on our third attempt - our first was used to just learn the encounter. Our second attempt featured a couple of deaths as we still learned the exact way to take them down, and our third was perfect. So next week, we await Anub'Rekan and look forward to then tackling the Trial in heroic mode.
  • I received Grunty from my Blizzcon goodie bag - unfortunately, due to a family vacation, I did not attend any of Blizzcon. However, Thursday night it was fun to meet up with many in-game friends at a local sandwich shop. Perhaps more on Blizzcon thoughts later.
  • I finally received Snarly's Bucket from Old Man Barlo. This now completes my crocolisk collection!
  • I spent countless hours on Monday camping Takk the Leaper. Then I realized my addon was misconfigured, so he probably spawned and I didn't even know it. I have it set up correctly now, so I should not miss a raptor spawn any time soon.
  • Achievements have been on hold for the most part - but we might get some tonight in Ulduar as we will most likely be attempting some 10 man hard modes.