Feb 6, 2009

On Mage Changes

So, it seems like almost every class is undergoing major changes, well, except for one...us mages. Here's what the developers posted last night regarding mage changes:
* Improved Water Elemental – this talent has been removed and replaced with a new talent that grants Replenishment (similar to Shadow priests).
* We are also working on a way to give frost mages Ice Lance “Shatter combos” in PvE.
* We are also working on more survivability for Fire spec in PvP.
* We are also working on making Spirit a more useful and interesting stat for all mages.

Oh wow, a whole 4 changes? Thanks! Of the changes, only the first one really matters. I'll have some sort of replenishment skill - will it be castable? Passive? I would guess castable since it will replace Improved Water Elemental. It will be a nice bonus, but they'll really need to change mana regen if I ever need to use this spell. I'll probably just throw it into my all-in-one macro and whenever it's available, it'll be used.

Frost mage "shatter combo" in PvE, bleh. No one raids frost, and I doubt a shatter combo buff will get anyone to change their minds. Survivability for Fire Specs in PvP will be nice. I know I've been PvP'ing some on the weekends and I get blown up pretty fast by almost anything that can get a hold of me - Death Knights, Arcane Mages (blast their Slow and Improved Counterspell), etc. A bit more survivability will be nice.

And lastly, making spirit more "useful and interesting"? No thanks. Spirit gear goes to healy types. I don't want to fight them over items. Hopefully they don't make spirit a required stat for mages as this will just throw in one more stat into our calculations and just end up making us take items that should have gone to healers.

As for the other changes, it's more of the same - making the game easier for noobs of all types. QQ...I lose a bag as a hunter. Well that's the way it's always been. Now they're taking away ammo? Why even have any consumables? Let's just give everyone everything free. Makes sense to me. Perhaps items shouldn't break with deaths. Perhaps everyone should be able to make high-end food with a skill level of 1. It's getting pretty lame around here to see the dumbing-down of the game continuing.

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